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TV REVIEW

THE WAYFINDERS: Episode 1.1: “Pilot”

Imaginative fantasy fun from Angel Studios — but the magic here isn't the good kind.

2025(Not yet rated)50 minutesAngel StudiosFantasy/Action Adventure
Worth watching — teens and up.
ENTERTAINMENT QUALITY ★★★★ 3 / 4 Imaginative, funny, and well-acted, but hampered by shaky effects.
FAMILY CONTENT Caution −2 on the +4 to −4 scale Extreme caution; not for children, and parents of teens should know the occult content going in.
CONTENT LEVELS NONE → HEAVY
Language Light
Violence Moderate
Sex None
Nudity Light
BEST FOR Teenagers and adults who enjoy fantasy adventure and can weigh witchcraft and magic-based content with discernment.
NOT FOR Children, or viewers expecting the explicit faith content typical of an Angel Studios release.
CONTENT IN ONE LINE Strong fantasy violence, explicit witchcraft and dark magic, two mild profanities, and uneven visual effects — wrapped around real messages of teamwork and sacrifice.
SHARE f 𝕏 ✉ ⧉

Should You Watch It?

Here's the honest trade you're making. THE WAYFINDERS pilot is genuinely enjoyable — sharp comedy, a fun premise, and a trio of misfit teens whose bickering-turned-bonding actually lands. The writing is smart, especially when the kids use modern tech to outwit medieval enemies, and the show carries real messages about teamwork, sacrifice, and standing against corruption.

But this is a fantasy world steeped in magic, and the show doesn't shy from it. Witchcraft, dark magic, telekinesis, and fire-wielding villains are front and center, discussed and displayed rather than merely implied. Add strong action violence (swordplay, a werewolf-style transformation, a dragon burning soldiers alive) and two exclamatory profanities, and this becomes a show for teens and adults who can process fantasy occultism critically — not for kids.

If your teenagers can handle that conversation, this is a fun, well-made adventure. If you're looking for something gentler, or more explicitly Christian, look elsewhere in Angel Studios' catalog.

The Story

NO SPOILERS — WE KEEP THE SURPRISES

Zara, a young woman who can glimpse the future, is fleeing a dangerous swordsman when she has a vision: three ordinary — and thoroughly unpopular — high school students are the key to saving a world she's never told them about. She recruits Flynn (a gamer with no social skills), Cash (a football star hiding a Broadway dream), and Oaklee (a punk from a trailer park with no one in her corner) during a school field trip.

When the trio accidentally activates a broken magical device, they're pulled into a medieval world of knights, wizards, and dragons — and straight into the crosshairs of a power-hungry prince who believes an ancient prophecy marks them as his enemies.

Is It Any Good?

Three stars means this pilot earns its fun even where it stumbles. The comedy is genuinely sharp, the worldbuilding imaginative, and the writing consistently intelligent — particularly the scenes where the teens turn modern technology (a Bluetooth speaker, a smartphone app) into weapons against medieval enemies. The performances are solid, and the show makes strong use of real Irish castles and landscapes for a grounded, cinematic look.

Where it falters is the effects work: fire and magic sequences look unfinished, and the fantasy-creature animation is underbaked for a series this ambitious. The show reaches further than its budget can currently deliver. Still, the character work and comic timing carry the episode further than the visuals hold it back.

The Worldview

This is an unusual entry for Angel Studios, a studio known for explicit Christian messaging — and THE WAYFINDERS has none. What it offers instead is a mixed moral worldview: real, admirable themes of teamwork, sacrifice, and courage, sitting alongside a world built on witchcraft, telekinesis, and dark magic that the show never critiques or explains away.

The good is real. Three teenagers who start out despising each other learn to work as a team. A warrior gives his life to save the trio. Courage and loyalty are treated as virtues worth having. But the show's fantasy engine runs on occult power — a teenage girl fakes being a witch, villains wield fire and mind-control magic, and an entire economy of "magic crystals" functions like a drug trade. None of it is preached as good, but none of it is weighed against anything higher, either. There's no mention of God, no moral compass beyond the characters' own developing conscience.

That gap is worth naming for families: this is fantasy without a foundation. The show's best instinct — a warrior laying down his life for friends who once meant nothing to him — echoes something Scripture says plainly: "Greater love has no one than this, than to lay down his life for his friends" (John 15:13). The instinct toward sacrifice is worth celebrating. The occult trappings around it are worth naming, too.

Movieguide® worldview codes: Pa, BB, OO, VV, N, M — preserved for our database, awards research and the annual Report to the Entertainment Industry. What the codes mean →

The Content Guide

The specifics — spoilers included by nature — so you can judge for your own family.

Dominant Worldview and Other Worldview Content/Elements

A Pagan worldview with strong moral, occult and high fantasy elements, the world is inhabited with knights and other fantasy creatures, the three protagonists are socially inept teenagers who learn to cooperate despite their clashing personalities, the trio sneaks into a fortress and rescue a princess held under captive, the trio befriends a warrior who was wrongly imprisoned by a corrupt prince, a warrior sacrifices himself to let his friends escape, a teenage girl pretends to be a “witch” with her smartphone in order to trick a warrior, the villain discusses dark magic and an ancient prophet, and the trio learns to empathize and be brave with one another

Foul Language

Two uses of the “d” word

Violence

Strong action violence throughout, but no blood or gore, such as a motorcyclist uses his fire magic on a young woman, he also has her cornered on a ledge but she jumps into a truck bed passing on the road below at the right time after foreseeing the truck passing, a fortress is pillaged with fireballs and explosions, men engage in sword-to-sword combat and die onscreen, a prince uses telekinesis magic to “push” his enemies to the ground, a dragon burns several cavalry units alive, the teenage heroes knock out several guards, a man is shot in the back by arrows, the same man transforms into a werewolf-type creature and smashes a hallway of guards, and knights fight on horseback

Sex

No sex, but a warrior in his twenties admits to having a crush on a teenage girl

Nudity

Upper male nudity when a male warrior wears chest-revealing armor with his bare chest visible at all times, but otherwise no nudity

Alcohol Use

No on-screen drinking, but the heroes visit a tavern where humans and elves hold glasses of beer

Smoking and/or Drug Use and Abuse

No on-screen smoking or real-world drug use, but the villains mention these rare magic-granting crystals that are used as exotic drugs/resources

Miscellaneous Immorality

A woman causes a high school boy to eat a dirty sandwich, the same woman causes two students to fall down on the ground, the protagonists trespass onto private property, and a teenage girl pretends to be a “powerful witch” with her smart phone in order to trick a medieval warrior to do her bidding.

Talk About It

Questions for the drive home, the dinner table, or the youth group.

01

A warrior gives his life so his friends can escape. What does Scripture say makes sacrifice like that meaningful — and where does real love come from?

John 15:13 · 1 John 3:16
02

The three heroes start out disliking each other but learn to work as a team. What helped them change, and what helps people overcome real conflict in your own life?

Ephesians 4:32 · Colossians 3:13
03

The show never criticizes or explains away its magic and witchcraft — it's just part of the world. Why does it matter how a story treats occult power, even in fantasy?

Deuteronomy 18:10–12 · Galatians 5:19–21
04

Oaklee pretends to have supernatural power she doesn't actually have, just to manipulate someone. Is deception ever justified for a good cause? What does the Bible say about how we get what we want?

Proverbs 12:22 · Ephesians 4:25

The Final Word

THE WAYFINDERS pilot is a genuinely fun, well-written fantasy adventure with real heart — and real occult content that Angel Studios' usual audience may not expect. That's why our answer is measured: worth watching — teens and up. Watch it with your teenager, not for your younger kids, and be ready to talk about the magic on screen. Looking for something gentler for family night? Start with our latest family-friendly picks.

THE VERDICT Worth watching — teens and up.
Planning family movie night instead? Start with this week’s family-friendly picks →

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